
In a sci-fi future where all the resources of Earth have been exploited, a group of people embark on a mission to the Astra solar system to find new planets to live in. They soon discover that the Astra solar system is home to a variety of unique planets, each with its own distinct fauna and flora.
Astra is a personal UI project for a fictional action-adventure videogame.
UI, art, and gameplay mockups have been created using a combination of Figma, Photoshop, Illustrator, and Lumenor.







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In order to focus on screen usability and speed up iteration, I started by determining the functions of each area of the screen. I then created lo-fi wireframes to quickly explore different layouts and hierarchies.













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